Sex, Drugs and Tessellation

The truth about Virtual Reality, as revealed in the pages of CyberEdge Journal

Non-Fiction - Historical
440 Pages
Reviewed on 12/04/2014
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Author Biography

Ben Delaney (www.bendelaney.com) has two books and hundreds of articles in print. Ben is a well-respected observer of nonprofit management and marketing, technology, as well as the interface between technology and human activities. Along with many television and radio appearances, he has won multiple awards for marketing and writing, and has been quoted by major media outlets around the world.

"Ben Delaney's Nonprofit Marketing Handbook" won the coveted Platinum Award in the 2014 MarCom Awards competition.

He has been been credited with making science and technology interesting and understandable, both in writing and personal presentations. His talks around the world have received high marks for being engaging, entertaining, and humorous.

Ben's background includes publishing "CyberEdge Journal" (www.cyberedge.com) for six years. This newsletter was widely read, with subscribers in more than 40 countries. As the publication of record for the Virtual Reality industry, CyberEdge Journal set a high standard for no-hype reporting on the people, conferences, companies, products and events that created the VR industry in the early 1990's. He also published the annual, industry-standard marketing report, "The Market for Visual Simulation/Virtual Reality Systems" for six years

    Book Review

Reviewed by Carol Thompson for Readers' Favorite

Sex, Drugs and Tessellation is a collection of articles and commentary from CyberEdge Journal. Virtual Reality actually got its start in the 1940s, according to Ben Delaney. The first HMD was demonstrated in the '60s and texture-mapped 3D graphics in the '80s. The first big Virtual Reality conference took place in 1990. The first immersive, multi-player games appeared in 1991. CyberEdge Journal was first published that same year. The author, Ben Delaney, covered virtual reality as editor of CyberEdge Journal when the technology was new. Now, in the 21st century, VR has been reborn, spurred on by Facebook's large investment in a HMD developer. Delaney said, "But I was surprised to see that many of the same questions and concerns, such as how to eliminate simulator sickness and the relative importance of realism versus interactivity, are being asked by the new generation of developers. I was surprised because these issues were covered in depth in CyberEdge Journal nearly 25 years ago."

One doesn't need to be a computer geek or developer to enjoy this book. The historical content is engaging, and it provides information about VR that is actually quite fascinating. The author is, without question, a talented writer and he explains the evolution of VR so that even someone completely computer and/or VR illiterate can understand it. I enjoyed this book tremendously. It's not a book that I would have sought out on my own, so I am pleased to have selected it for review. Delaney wrote a very poignant page explaining the end of CyberEdge Journal that really brought out the dedication and commitment he had. There are many nice images throughout the book, some that provided a real blast from the past.